Turtle was a chat app for high school and college students to meet their classmates. Conversations started anonymous and revealed both people after a few days, with hints and guess games in between. As its co-founder I designed everything from onboarding and profiles to the school networks that drove signups.

Turtle

Friends first, names later

  • Turtle let students start a conversation with a classmate without being judged for it.
  • A friend and I founded it as sophomores, and I co-led the product.

Temporary anonymity

  • Conversations started anonymous. After a set number of days, both people were revealed.
  • The countdown kept it playful while lowering the stakes that make anonymous apps go wrong.
The countdown to a reveal
The countdown to a reveal
An inbox of revealed chats
An inbox of revealed chats

Guess who

  • Hints and guess games gave people something to talk about while they were still anonymous.
Hints and guesses
Hints and guesses

In within a minute

  • Onboarding took a phone number, a code, a username, and a photo, one question per screen.
The onboarding flow
The onboarding flow

Built to spread

  • Profiles came with one-tap sharing to Snapchat and a link of their own.
  • Schools were the network: you found people through your high school or college.
Profiles and sharing
Profiles and sharing
Finding people by school
Finding people by school

Launch week

  • Over 500 students around Virginia signed up for the beta. At launch we asked those groups to share it with their friends.
  • 10,000 people signed up in the first week. Turtle was #4 Product of the Day on Product Hunt, Business Insider covered it, and investors and product leads reached out.
Ryan Hoover on Product Hunt
Ryan Hoover on Product Hunt
Business Insider’s coverage
Business Insider’s coverage