2018–2019
Turtle
Turtle was a chat app for high school and college students to meet their classmates. Conversations started anonymous and revealed both people after a few days, with hints and guess games in between. As its co-founder I designed everything from onboarding and profiles to the school networks that drove signups.

- Role
- As co-founder I owned the product’s design and direction, and the growth experiments around its launch.
- Outcome
- 10,000 people signed up in the first week. Turtle was #4 Product of the Day on Product Hunt and was covered by Business Insider.
- Product
- Turtle, social app for students
- Industry
- Consumer Social
- Year
- 2018–2019
Friends first, names later
- Turtle let students start a conversation with a classmate without being judged for it.
- A friend and I founded it as sophomores, and I co-led the product.
Temporary anonymity
- Conversations started anonymous. After a set number of days, both people were revealed.
- The countdown kept it playful while lowering the stakes that make anonymous apps go wrong.


Guess who
- Hints and guess games gave people something to talk about while they were still anonymous.

In within a minute
- Onboarding took a phone number, a code, a username, and a photo, one question per screen.

Built to spread
- Profiles came with one-tap sharing to Snapchat and a link of their own.
- Schools were the network: you found people through your high school or college.


Launch week
- Over 500 students around Virginia signed up for the beta. At launch we asked those groups to share it with their friends.
- 10,000 people signed up in the first week. Turtle was #4 Product of the Day on Product Hunt, Business Insider covered it, and investors and product leads reached out.

